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Will Mixtape Be Delisted Over Music Licenses? What Annapurna and Johnny Galvatron Said
Recent reports say Mixtape's licensed soundtrack was negotiated to avoid the usual music-rights delisting problem, with Annapurna publicly pushing back on the rumor.

Mixtape's soundtrack is central to the game, so a practical question came up soon after launch: could the game eventually disappear from digital stores when music licenses expire? Recent reporting says Beethoven & Dinosaur planned for that risk.
PC Gamer and GamesRadar+ both pointed to a Kotaku interview in which creative director Johnny Galvatron said the team paid extra to keep Mixtape's music licenses in place in perpetuity. Annapurna Interactive also publicly pushed back on the claim that the game would be delisted because the soundtrack licenses expire.
The claim is specifically about music-license expiration. It does not mean a digital game can never leave a storefront for any possible business, platform, regional, or technical reason. It does mean the most obvious risk for a music-heavy game appears to have been addressed up front.
Mixtape uses more than two dozen licensed tracks as story structure, character voice, and scene direction. If those songs were removed later, the game would not just lose background music; it would lose part of its narrative design. That makes the licensing clarification unusually important for preservation, buying decisions, and creators covering the game years from now.
The licensing story also helps separate practical facts from launch discourse. Players can still disagree about Mixtape's runtime, score, and interactive depth, but the soundtrack preservation question now has a clearer answer than most licensed-music games receive at launch.
Based on the current reports, Mixtape should not be expected to vanish specifically because its licensed songs expire. Anyone writing about the game should phrase that carefully: this is a music-license claim, not a guarantee against every possible future storefront change.
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